Airsoft is a tactical game where each player has a different role to play on the battlefield, this allow teams to deploy various styles and tactics in larger skirmishes and military simulation combat zones. Roles and duties are clearly defined and essential to the success of the game. These roles and functions for standard airsoft simulations are snipers, support gunners, grenadiers, rifleman, combat medic and designated marksman.
Although this role is a firm favourite for beginners, this role is intended for those with more experience and higher-quality equipment and skills. To take up the role of the sniper without a good rifle and scope, it is difficult to achieve the distance shots needed to be an accurate and effective as a sniper. A good sniper will ideally be tactically placed in a position where they can pick off enemy targets to support the main team strategy. Some skirmish sites may not have slopes for stealthy shooting, so a good sniper should also be ready to take their enemies out alongside the main squad.
Be Prepared: Your sniper’s choice in ammunition is crucial; pellets with better distance and accuracy is ideally what is required for a good sniper to be successful also review the weight of the pellets to make sure that the wind factor is minimised in skirmishes.
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THE SUPPORT GUNNER
As a support gunner, you can expect to get through around 600 rounds per game. Your key role is to provide cover fire and keep your enemy pinned down with heavy fire. The support gunner role is aggressive in nature and larger machine guns are required to be effective, high amounts of BB pellets will be fired as part of your team strategy. A good support gunner is aware of the enemy and make sure they feel under threat from your advances. You need to take cover and keep suppressing their movements with cover fire whilst your team makes their strategic moves.
Make some noise: To ensure that your enemy is continuously aware of your presence it is of tactical value to hit metal covers where the enemy is hiding to create loud distracting bangs.
As a frontline gunner, the rifleman leads the charge and often takes a hit. This means this position often sees the most action, ensuring a fast-paced, more intense skirmish. The rifleman is required to keep eyes on the enemy as they push the team forward, sweeping for traps, ambushes and generally making sure their team is safe. This role can also be dedicated to a scout, or in collaboration with one, either way, the rifleman will be at the forefront of the battle.
No sidearm required: The rifleman doesn’t often carry a sidearm as they usually rely solely on their rifle. The pistol was only introduced for Spec-Ops style players to add additional strategic benefit.
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The grenadier who likes to blow things up must be an explosives expert. The grenadier is responsible for utilising explosives for the best possible tactical advantage against the enemy. They are placed in a support position; behind the frontline players and have a few key roles in the strategic skirmish. Their first focus is to break up large enemy groups by launching or throwing grenades to send them scurrying. They are also useful to flush out enemies from buildings if they are holding out somewhere. They also aim to intimidate. A true grenadier armed with a launcher is a force to be reckoned with and many groups will change their tactics if their opponent has one in the squad.
Carry backup: Although the grenade launcher would be the weapon of choice it is also important to carry a sidearm as true a true grenadiers will get through their ammo at a quick pace.
THE COMBAT MEDIC
The combat medics are only required when medics are part of the military simulation airsoft skirmishes. In these games the medic scenario plays out whereby players once hit will have to shout for medics or stay on one knee until healed. This is useful if a player is behind cover and shot in the arm for example, a medic will then navigate the field healing players as they go. In this sense, the gun selected needs to be light enough to run with; but heavy enough to defend yourself with. Medic typically carries a small rifle and will be required to have a medic kit for effect.
Staying alive: A dead medic means a dead squad and a quick end to the game; so, it is important to stay out of the line of fire!
THE DESIGNATED MARKSMAN
The designated marksman (DM) falls in behind the main fighting squad. Their key role is to pick off the enemy at a distance. Ammo choices are typically a modified AEG rifle. The modifications allow the AEG to shoot further while maintaining a higher accuracy rate by using sights like a reflex or red dot sight. The designated Marksman will call out targets and weaknesses in the enemy’s defences while shooting just behind the main squad.
Strategic deployment: Shorter players have a tactical advantage as the designated marksman! Keep in with your squad enough to make sure you don’t take a hit.